Website powered by

Serene Church in the Mountains

A serene scene of a church in the mountains. This project contains workflows from Houdini for terrain building, tree building and a tree scatter HDA which randomly placed trees in the scene. Texturing was done in both Substance Painter for props and Substance Alchemist for the tiling textures needed. Models were made in Maya (Lo poly and UV unwrapping) and Hi poly details were made in ZBrush for my Hi to Lo baking process. All was then combined into Unreal Engine 4 to create this scene.